pip install pygame
main.py
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import pygame #pip install pygame import time from sudokugen.generator import generate, Difficulty #pip install sudokugen from inputimeout import inputimeout, TimeoutOccurred #pip install inputimout import os new_puzzle = generate(difficulty=Difficulty.MEDIUM) def chunk(l, n): n = max(1, n) return (l[i:i+n] for i in range(0, len(l), n)) lst = new_puzzle[0] query = list(chunk(lst, 9)) final = query[:] # print(query) pygame.font.init() def solve(bo): find = find_empty(bo) if not find: return True else: row, col = find for i in range(1,10): if valid(bo, i, (row, col)): bo[row][col] = i if solve(bo): return True bo[row][col] = 0 return False def valid(bo, num, pos): # Check row for i in range(len(bo[0])): if bo[pos[0]][i] == num and pos[1] != i: return False # Check column for i in range(len(bo)): if bo[i][pos[1]] == num and pos[0] != i: return False # Check box box_x = pos[1] // 3 box_y = pos[0] // 3 for i in range(box_y*3, box_y*3 + 3): for j in range(box_x * 3, box_x*3 + 3): if bo[i][j] == num and (i,j) != pos: return False return True def print_board(bo): for i in range(9): if i % 3 == 0 and i != 0: print("- - - - - - - - - - - - - ") for j in range(len(bo[0])): if j % 3 == 0 and j != 0: print(" | ", end="") if j == 8: print(bo[i][j]) else: print(str(bo[i][j]) + " ", end="") def find_empty(bo): for i in range(len(bo)): for j in range(len(bo[0])): if bo[i][j] == 0: return (i, j) # row, col return None class Grid: board = final def __init__(self, rows, cols, width, height): self.rows = rows self.cols = cols self.cubes = [[Cube(self.board[i][j], i, j, width, height) for j in range(cols)] for i in range(rows)] self.width = width self.height = height self.model = None self.selected = None def update_model(self): self.model = [[self.cubes[i][j].value for j in range(self.cols)] for i in range(self.rows)] def place(self, val): row, col = self.selected if self.cubes[row][col].value == 0: self.cubes[row][col].set(val) self.update_model() if valid(self.model, val, (row,col)) and solve(self.model): return True else: self.cubes[row][col].set(0) self.cubes[row][col].set_temp(0) self.update_model() return False def sketch(self, val): row, col = self.selected self.cubes[row][col].set_temp(val) def draw(self, win): # Draw Grid Lines gap = self.width / 9 for i in range(self.rows+1): if i % 3 == 0 and i != 0: thick = 4 else: thick = 1 pygame.draw.line(win, (0,0,0), (0, i*gap), (self.width, i*gap), thick) pygame.draw.line(win, (0, 0, 0), (i * gap, 0), (i * gap, self.height), thick) # Draw Cubes for i in range(self.rows): for j in range(self.cols): self.cubes[i][j].draw(win) def select(self, row, col): # Reset all other for i in range(self.rows): for j in range(self.cols): self.cubes[i][j].selected = False self.cubes[row][col].selected = True self.selected = (row, col) def clear(self): row, col = self.selected if self.cubes[row][col].value == 0: self.cubes[row][col].set_temp(0) def click(self, pos): """ :param: pos :return: (row, col) """ if pos[0] < self.width and pos[1] < self.height: gap = self.width / 9 x = pos[0] // gap y = pos[1] // gap return (int(y),int(x)) else: return None def is_finished(self): for i in range(self.rows): for j in range(self.cols): if self.cubes[i][j].value == 0: return False return True class Cube: rows = 9 cols = 9 def __init__(self, value, row, col, width ,height): self.value = value self.temp = 0 self.row = row self.col = col self.width = width self.height = height self.selected = False def draw(self, win): fnt = pygame.font.SysFont("comicsans", 40) gap = self.width / 9 x = self.col * gap y = self.row * gap if self.temp != 0 and self.value == 0: text = fnt.render(str(self.temp), 1, (128,128,128)) win.blit(text, (x+5, y+5)) elif not(self.value == 0): text = fnt.render(str(self.value), 1, (0, 0, 0)) win.blit(text, (x + (gap/2 - text.get_width()/2), y + (gap/2 - text.get_height()/2))) if self.selected: pygame.draw.rect(win, (255,0,0), (x,y, gap ,gap), 3) def set(self, val): self.value = val def set_temp(self, val): self.temp = val def redraw_window(win, board, time, strikes): win.fill((255,255,255)) # Draw time fnt = pygame.font.SysFont("comicsans", 40) text = fnt.render("Time: " + format_time(time), 1, (0,0,0)) win.blit(text, (540 - 160, 560)) # Draw Strikes text = fnt.render("X " * strikes, 1, (255, 0, 0)) win.blit(text, (20, 560)) # Draw grid and board board.draw(win) def format_time(secs): sec = secs%60 minute = secs//60 hour = minute//60 mat = " " + str(minute) + ":" + str(sec) return mat def main(): win = pygame.display.set_mode((540,600)) pygame.display.set_caption("Sudoku") board = Grid(9, 9, 540, 540) key = None run = True start = time.time() strikes = 0 while run: play_time = round(time.time() - start) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_1: key = 1 if event.key == pygame.K_2: key = 2 if event.key == pygame.K_3: key = 3 if event.key == pygame.K_4: key = 4 if event.key == pygame.K_5: key = 5 if event.key == pygame.K_6: key = 6 if event.key == pygame.K_7: key = 7 if event.key == pygame.K_8: key = 8 if event.key == pygame.K_9: key = 9 if event.key == pygame.K_DELETE: board.clear() key = None if event.key == pygame.K_RETURN: i, j = board.selected if board.cubes[i][j].temp != 0: if board.place(board.cubes[i][j].temp): # print("Success") pass else: print("Wrong") strikes += 1 key = None if strikes % 3 ==0 and strikes != 0: try: help = inputimeout(prompt ="need help? Type 'HELP' here to autosolve(you have 3 seconds): " ,timeout=5) if type(help)== str: print('wait, autosolving') solve(query) print('_____________') print_board(query) time.sleep(6) os.system('cls') except TimeoutOccurred: print('timed out') if board.is_finished(): print("Game over") run = False # if event.key == pygame.K_SPACE: # solve(board) if event.type == pygame.MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() clicked = board.click(pos) if clicked: board.select(clicked[0], clicked[1]) key = None if board.selected and key != None: board.sketch(key) redraw_window(win, board, play_time, strikes) pygame.display.update() main() pygame.quit() |