Welcome folks today in this post we will be building a hangman word puzzle
game in python using pygame
library. All the full source code of the application is given below.
Get Started
In order to get started you need to install the following library using the pip
command as shown below
pip install pygame
After installing this library make an app.py
file and copy paste the following code
app.py
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 |
######################################################### ## File Name: hangman.py ## ## Description: Starter for Hangman project - ICS3U ## ######################################################### import pygame import random pygame.init() winHeight = 480 winWidth = 700 win=pygame.display.set_mode((winWidth,winHeight)) #---------------------------------------# # initialize global variables/constants # #---------------------------------------# BLACK = (0,0, 0) WHITE = (255,255,255) RED = (255,0, 0) GREEN = (0,255,0) BLUE = (0,0,255) LIGHT_BLUE = (102,255,255) btn_font = pygame.font.SysFont("arial", 20) guess_font = pygame.font.SysFont("monospace", 24) lost_font = pygame.font.SysFont('arial', 45) word = '' buttons = [] guessed = [] hangmanPics = [pygame.image.load('hangman0.png'), pygame.image.load('hangman1.png'), pygame.image.load('hangman2.png'), pygame.image.load('hangman3.png'), pygame.image.load('hangman4.png'), pygame.image.load('hangman5.png'), pygame.image.load('hangman6.png')] limbs = 0 def redraw_game_window(): global guessed global hangmanPics global limbs win.fill(GREEN) # Buttons for i in range(len(buttons)): if buttons[i][4]: pygame.draw.circle(win, BLACK, (buttons[i][1], buttons[i][2]), buttons[i][3]) pygame.draw.circle(win, buttons[i][0], (buttons[i][1], buttons[i][2]), buttons[i][3] - 2 ) label = btn_font.render(chr(buttons[i][5]), 1, BLACK) win.blit(label, (buttons[i][1] - (label.get_width() / 2), buttons[i][2] - (label.get_height() / 2))) spaced = spacedOut(word, guessed) label1 = guess_font.render(spaced, 1, BLACK) rect = label1.get_rect() length = rect[2] win.blit(label1,(winWidth/2 - length/2, 400)) pic = hangmanPics[limbs] win.blit(pic, (winWidth/2 - pic.get_width()/2 + 20, 150)) pygame.display.update() def randomWord(): file = open('words.txt') f = file.readlines() i = random.randrange(0, len(f) - 1) return f[i][:-1] def hang(guess): global word if guess.lower() not in word.lower(): return True else: return False def spacedOut(word, guessed=[]): spacedWord = '' guessedLetters = guessed for x in range(len(word)): if word[x] != ' ': spacedWord += '_ ' for i in range(len(guessedLetters)): if word[x].upper() == guessedLetters[i]: spacedWord = spacedWord[:-2] spacedWord += word[x].upper() + ' ' elif word[x] == ' ': spacedWord += ' ' return spacedWord def buttonHit(x, y): for i in range(len(buttons)): if x < buttons[i][1] + 20 and x > buttons[i][1] - 20: if y < buttons[i][2] + 20 and y > buttons[i][2] - 20: return buttons[i][5] return None def end(winner=False): global limbs lostTxt = 'You Lost, press any key to play again...' winTxt = 'WINNER!, press any key to play again...' redraw_game_window() pygame.time.delay(1000) win.fill(GREEN) if winner == True: label = lost_font.render(winTxt, 1, BLACK) else: label = lost_font.render(lostTxt, 1, BLACK) wordTxt = lost_font.render(word.upper(), 1, BLACK) wordWas = lost_font.render('The phrase was: ', 1, BLACK) win.blit(wordTxt, (winWidth/2 - wordTxt.get_width()/2, 295)) win.blit(wordWas, (winWidth/2 - wordWas.get_width()/2, 245)) win.blit(label, (winWidth / 2 - label.get_width() / 2, 140)) pygame.display.update() again = True while again: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() if event.type == pygame.KEYDOWN: again = False reset() def reset(): global limbs global guessed global buttons global word for i in range(len(buttons)): buttons[i][4] = True limbs = 0 guessed = [] word = randomWord() #MAINLINE # Setup buttons increase = round(winWidth / 13) for i in range(26): if i < 13: y = 40 x = 25 + (increase * i) else: x = 25 + (increase * (i - 13)) y = 85 buttons.append([LIGHT_BLUE, x, y, 20, True, 65 + i]) # buttons.append([color, x_pos, y_pos, radius, visible, char]) word = randomWord() inPlay = True while inPlay: redraw_game_window() pygame.time.delay(10) for event in pygame.event.get(): if event.type == pygame.QUIT: inPlay = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: inPlay = False if event.type == pygame.MOUSEBUTTONDOWN: clickPos = pygame.mouse.get_pos() letter = buttonHit(clickPos[0], clickPos[1]) if letter != None: guessed.append(chr(letter)) buttons[letter - 65][4] = False if hang(chr(letter)): if limbs != 5: limbs += 1 else: end() else: print(spacedOut(word, guessed)) if spacedOut(word, guessed).count('_') == 0: end(True) pygame.quit() # always quit pygame when done! |
Now for all the images
of the game you can download the full source code
of the game as shown below
Now if you execute the app.py
file by using the below command
python app.py