Node.js Puppeteer Automation Script to Automatically Download Videos,Image Media Stream From URL to Local Computer Using Javascript Full Project For Beginners




An Extension for Puppeteer to retrieve audio and/or video streams of a page


npm i puppeteer-stream
# or "yarn add puppeteer"


ES5 import

const { launch, getStream } = require("puppeteer-stream");

or ES6 import

import { launch, getStream } from "puppeteer-stream";

Notice: This will only work in headful mode

The method getStream(options) takes the following options

	audio: boolean; // whether or not to enable audio
	video: boolean; // whether or not to enable video
	mimeType?: string; // optional mime type of the stream, e.g. "audio/webm" or "video/webm"
	audioBitsPerSecond?: number; // The chosen bitrate for the audio component of the media.
	videoBitsPerSecond?: number; // The chosen bitrate for the video component of the media.
	bitsPerSecond?: number; // The chosen bitrate for the audio and video components of the media. This can be specified instead of the above two properties. If this is specified along with one or the other of the above properties, this will be used for the one that isn't specified.
	frameSize?: number = 20; // The number of milliseconds to record into each packet.

and returns a Promise<Readable>

For a detailed documentation of the options have a look at the HTML5 MediaRecorder Options


The method launch(options) is just a slightly changed puppeteer launch function to start puppeteer in headful mode with this extension.


Save Stream to File:

const { launch, getStream }  = require("puppeteer-stream");
const fs = require("fs");

const file = fs.createWriteStream(__dirname + "/test.webm");

async function test() {
	const browser = await launch({
		defaultViewport: {
			width: 1920,
			height: 1080,

	const page = await browser.newPage();
	await page.goto("");
	const stream = await getStream(page, { audio: true, video: true });

	setTimeout(async () => {
		await stream.destroy();
	}, 1000 * 10);


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