index.html
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<html lang="en"> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Tic Tac Toe</title> <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.min.css"/> <link href="https://fonts.googleapis.com/css?family=Amatic+SC|Indie+Flower|Pacifico|Wendy+One" rel="stylesheet"> </head> <body> <main class="container"> <div clss="row"> <div class="center-block text-center" id="game-body"> <h1 id="game-title">Tic Tac Toe</h1> <div class="center-block text-center" id="start-over-div"> <button class="btn btn-danger" id="start-over">StartOver</button> </div> <div id="game-zone"> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="0" id="button1"> </button> </div> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="1"> </button> </div> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="2"> </button> </div> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="3"> </button> </div> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="4"> </button> </div> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="5"> </button> </div> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="6"> </button> </div> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="7"> </button> </div> <div class="col-xs-4"> <button class="btn btn-primary normal-button" value="8"> </button> </div> <div class="center-block text-center" id="game-mode-choose"> <p id="game-mode-choose-title">Choose Game Mode : </p> <button class="btn btn-info" id="one-player">One Player</button> <button class="btn btn-info" id="two-players">Two Players</button> </div> <div class="center-block text-center" id="game-difficulties-choose"> <p id="game-difficulties-title">Choose Difficulty : </p> <button class="btn btn-info difficulty-button" id="easy">Easy</button> <button class="btn btn-info difficulty-button" id="medium">Medium</button> <button class="btn btn-info difficulty-button" id="hard">Hard</button> </div> <div class="center-block text-center" id="player-choose"> <p id="game-player-choose-title">You prefer : </p> <button class="btn btn-info player-button" id="cross">X</button> <button class="btn btn-info player-button" id="nought">O</button> </div> <div class="center-block text-center" id="game-over"> <p id="game-over-title">GAME OVER!</p> <p id="game-over-X-win">X Win!</p> <p id="game-over-O-win">O Win!</p> <p id="game-over-draw">It's a draw!</p> <p id="game-over-you-win">You Win!</p> <p id="game-over-you-lose">You Lose!</p> <div class="center-block"> <button class="btn btn-info" id="restart">Restart</button> </div> </div> </div> </div><!-- end of "game-body" div --> </div> <!-- End of "row" div --> </main> <!-- End of "container" --> <footer class="container"> <div class="row"> <div class="col-xs-12 text-center" id="mysocial"> <a href="https://github.com/AsimoLoveGym" target="_blank"><i class="fa fa-github fa-2x"></i></a> <a href="https://www.linkedin.com/in/zhuangzhuang-xia-45304b6b" target="_blank"><i class="fa fa-linkedin-square fa-2x"></i></a> <a href="mailto:xiazhuangz@gmail.com" target="_blank"><i class="fa fa-envelope-square fa-2x"></i></a> </div> </div> <div class="text-center"> <p>For <a href="https://www.freecodecamp.com/challenges/build-a-tic-tac-toe-game" target="_blank">Free Code Camp project</a></p> <p> Copyright © <a href="https://www.freecodecamp.com/asimolovegym" target="_blank">Joey Xia</a>. All right reserved. </p> </div> </footer> </body> </html> |
style.css
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html { height: 100%; } body { height: 100%; } main { margin-top: 5%; margin-bottom: 1em; } #game-body { position: relative; width: 100mm; height: 120mm; background-color: #e1e8f0; border: solid 2px #e1e8f0; /*padding: 5mm;*/ border-radius: 5mm; margin-bottom: 2em; box-shadow: 4px 0 5px gray, 0 4px 5px gray; } #game-title { margin-top: 1em; margin-bottom: 1em; /*font-family: 'Baloo Bhai', cursive;*/ font-family: 'Wendy One', sans-serif; } .black-button { background-color: #3b3a36; border-color: #3b3a36; color: white; } .normal-button { height: 25mm; width: 25mm; margin-bottom: 5mm; font-size: 60px; } #game-zone { position: relative; } #game-over { display: none; position: absolute; /*margin: 0 auto;*/ top: -9mm; left: -0.5mm; background: rgba(0, 0, 0, 0.7); width: 100mm; height: 100mm; border-radius: 5mm; padding-top: 40mm; } #game-mode-choose { /*display: none;*/ position: absolute; /*margin: 0 auto;*/ top: -9mm; left: -0.5mm; background: rgba(0, 0, 0, 0.7); width: 100mm; height: 100mm; border-radius: 5mm; padding-top: 40mm; } #game-difficulties-choose { display: none; position: absolute; /*margin: 0 auto;*/ top: -9mm; left: -0.5mm; background: rgba(0, 0, 0, 0.7); width: 100mm; height: 100mm; border-radius: 5mm; padding-top: 40mm; } #player-choose { display: none; position: absolute; /*margin: 0 auto;*/ top: -9mm; left: -0.5mm; background: rgba(0, 0, 0, 0.7); width: 100mm; height: 100mm; border-radius: 5mm; padding-top: 40mm; } #game-over-X-win { display: none; } #game-over-O-win { display: none; } #game-over-draw { display: none; } #game-over-you-win { display: none; } #game-over-you-lose { display: none; } #start-over-div { /*display: none;*/ position: absolute; /*margin: 0 auto;*/ top: 0; right: 0; } #start-over { border-radius: 5mm; border: solid 2px #e1e8f0; } #game-over-title, #game-over-X-win, #game-over-O-win, #game-over-draw, #game-over-you-win, #game-over-you-lose { color: white; margin-bottom: 2em; font-size: 1.5em; /*font-family: 'Pacifico', cursive;*/ font-family: 'Amatic SC', cursive; } #game-mode-choose-title, #game-difficulties-title, #game-player-choose-title { color: white; font-size: 1.5em; /*font-family: 'Indie Flower', cursive;*/ font-family: 'Pacifico', cursive; /*font-family: 'Amatic SC', cursive;*/ } #cross, #nought { font-size: 1.5em; } /*#game-mode-choose, #game-difficulties-choose, #player-choose { color: white; font-size: 1.5em; /*font-family: 'Indie Flower', cursive;*/ font-family: 'Pacifico', cursive; /*font-family: 'Amatic SC', cursive;*/ }*/ |
script.js
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var activeTurn = "cross"; var buttonClick1 = new Audio("http://soundbible.com/mp3/Blop-Mark_DiAngelo-79054334.mp3"); var youWin = new Audio("http://soundbible.com/mp3/SMALL_CROWD_APPLAUSE-Yannick_Lemieux-1268806408.mp3"); var youLose = new Audio("http://soundbible.com/mp3/Kick-SoundBible.com-1331196005.mp3"); var valiableSpace = [1,1,1,1,1,1,1,1,1]; var crosses = [0,0,0,0,0,0,0,0,0]; var noughts = [0,0,0,0,0,0,0,0,0]; var gameMode = ""; var gameDifficulty = ""; var player = ""; // paired with noMoreValidSpace() var gameResultIsDraw = false; // paired with noMoreValidSpace() // noMoreValidSpace() will reset game only when draw happened. var gameNotOver = true; var testingPlayer = ""; // when playingFlag is true, the player can click and place the piece // Unless, no response will give to click var playingFlag = false; var timeOut = 0; // Here is all the RegExp patterns for winning string // 8 cases in total var pattern1 = /^1{3}/; var pattern2 = /^\d{3}1{3}\d{3}$/; var pattern3 = /^\d{6}1{3}$/; var pattern4 = /^1\d{2}1\d{2}1\d{2}$/; var pattern5 = /^\d1\d{2}1\d{2}1\d$/; var pattern6 = /^\d{2}1\d{2}1\d{2}1$/; var pattern7 = /^1\d{3}1\d{3}1$/; var pattern8 = /^\d{2}1\d1\d1\d{2}$/; // Testing cases for gameOver() // for real testing, gameOver() should be placed after declaration. // var evalString; // evalString = "111010100"; // evalString = "000111000"; // evalString = "000000111"; // evalString = "100100100"; // evalString = "010010010"; // evalString = "001001001"; // evalString = "100010001"; // evalString = "001010100"; // gameOver(evalString); $(document).ready(function(){ $("#one-player").click(function(){ gameMode = "one-player"; // Hide game mode choose screen and show player choose $("#game-mode-choose").toggle(); // $("#game-difficulties-choose").toggle(); $("#player-choose").toggle(); }); $("#two-players").click(function(){ gameMode = "two-players"; // Hide mode choose page and start game $("#game-mode-choose").toggle(); }); // $(".difficulty-button").click(function(event){ // // console.log(event.currentTarget.innerHTML); // gameDifficulty = event.currentTarget.innerHTML; // console.log(gameDifficulty); // $("#game-difficulties-choose").toggle(); // $("#player-choose").toggle(); // }); $(".player-button").click(function(event){ if(event.currentTarget.innerHTML === "X") { player = "cross"; playingFlag = true; } else { player = "nought"; // Computer take the first step firstMoveFunc(); } $("#player-choose").toggle(); }); $(".normal-button").click(function(event){ var clickedButton = -1; var testString = ""; clickedButton = event.currentTarget.value; // valid clicked Button should not been occupied! // Otherwise, ignore the clicking // ********** Clickable button control ************ if (valiableSpace[clickedButton] === 1) { // ********** VS Computer game mode ************ if (gameMode === "one-player" && playingFlag) { // player take action first if (player === "cross") { buttonClick1.play(); event.currentTarget.innerHTML = "X"; valiableSpace[clickedButton] = 0; crosses[clickedButton] = 1; testString = crosses.join(""); testingPlayer = "player"; gameOver(testString); if (gameNotOver) { noMoreValidSpace(valiableSpace); } playingFlag = false; // Computer takes action if(gameNotOver) { var move = minimax(valiableSpace, noughts, crosses); // use setTimeout for a little time break before computer take action timeOut = setTimeout(function(){ buttonClick1.play(); $("button[value='"+ move +"']").html("O"); valiableSpace[move] = 0; noughts[move] = 1; testString = noughts.join(""); testingPlayer = "computer"; gameOver(testString); if (gameNotOver) { noMoreValidSpace(valiableSpace); } playingFlag = true; },1000); } } // computer take action first if (player === "nought") { // take a random move for the first x // The 1st step should be placed after the player choice made, not until the button clicked // firstMoveFunc() will take care of the first move. // sicne the frist move doesn't need click to invoke, it placed in other place. event.currentTarget.innerHTML = "O"; buttonClick1.play(); valiableSpace[clickedButton] = 0; noughts[clickedButton] = 1; testString = noughts.join(""); testingPlayer = "player"; gameOver(testString); if (gameNotOver) { noMoreValidSpace(valiableSpace); } playingFlag = false; // Computer takes action if (gameNotOver) { var move = minimax(valiableSpace, crosses, noughts); timeOut = setTimeout(function(){ buttonClick1.play(); $("button[value='"+ move +"']").html("X"); valiableSpace[move] = 0; crosses[move] = 1; testString = crosses.join(""); console.log(testString); testingPlayer = "computer"; gameOver(testString); if (gameNotOver) { noMoreValidSpace(valiableSpace); } playingFlag = true; },1000); } } } // ********** End of VS Computer game mode ************ // ********** Two players game mode ************ if (gameMode === "two-players") { if (activeTurn === "cross") { buttonClick1.play(); event.currentTarget.innerHTML = "X"; valiableSpace[clickedButton] = 0; crosses[clickedButton] = 1; testString = crosses.join(""); // console.log("crosses string:",testString); console.log("In cross: "); gameOver(testString); if (gameNotOver) { noMoreValidSpace(valiableSpace); } } else { buttonClick1.play(); event.currentTarget.innerHTML = "O"; valiableSpace[clickedButton] = 0; noughts[clickedButton] = 1; testString = noughts.join(""); gameOver(testString); if (gameNotOver) { noMoreValidSpace(valiableSpace); } } // Switch active Turn after each step if (activeTurn === "cross") { activeTurn = "nought"; } else { activeTurn = "cross"; } } // ********** End of Two players game mode ************ } // ********** End of clickable button control ************ }); $("#start-over").click(function(event){ // in case of any code in setTimeout() time flow. // it may change the initial game view clearTimeout(timeOut); // reset all the necessary properties before reset() call // in reset(), the firstMoveFunc() will be called. gameMode = ""; gameDifficulty = ""; player = ""; reset(); // reset all the display. $("#game-mode-choose").show(); $("#game-over").hide(); // $("#game-difficulties-choose").hide(); $("#player-choose").hide(); }); $("#restart").click(function(event){ reset(); }); }); var winPattern = function(evalString) { if (pattern1.test(evalString) || pattern2.test(evalString) ||pattern3.test(evalString) ||pattern4.test(evalString) ||pattern5.test(evalString) ||pattern6.test(evalString) ||pattern7.test(evalString) ||pattern8.test(evalString) ) { return true; } else { return false; } } var gameOver = function(evalString) { if (winPattern(evalString)) { // gameNotOver flag switched, any further click would not result in any response gameNotOver = false; // for debugging // console.log(activeTurn); timeOut = setTimeout(function(){ // for debugging // console.log(activeTurn); $("#game-over").show(); // Since setTimeout is a good one for better game experience // activeTurn switch would be immediately happened after gameOver() // The activeTurn would always be "nought" when winning happened in "Cross" // Vice versa // if X wins if (activeTurn === "nought" && gameMode === "two-players") { $("#game-over-X-win").show(); youWin.play(); } // if O wins if (activeTurn === "cross" && gameMode === "two-players") { $("#game-over-O-win").show(); youWin.play(); } if (testingPlayer === "player" && gameMode === "one-player") { $("#game-over-you-win").show(); youWin.play(); } if (testingPlayer === "computer" && gameMode === "one-player") { $("#game-over-you-lose").show(); youLose.play(); } }, 500); } };// *************** End of gameOver() *******************8 var noMoreValidSpace = function(validSpaceArr) { if (validSpaceArr.indexOf(1) === -1) { gameNotOver = false; gameResultIsDraw = true; timeOut = setTimeout(function(){ $("#game-over").show(); $("#game-over-draw").show(); }, 500); } } var reset = function () { activeTurn = "cross"; valiableSpace= [1,1,1,1,1,1,1,1,1]; crosses= [0,0,0,0,0,0,0,0,0]; noughts= [0,0,0,0,0,0,0,0,0]; if (player === "nought") { firstMoveFunc(); } // reset all the button content to be null $(".normal-button").each(function(index,item){ item.innerHTML = ""; }); // $("#game-over").toggle(); $("#game-over").hide(); $("#game-over-X-win").hide(); $("#game-over-O-win").hide(); $("#game-over-draw").hide(); $("#game-over-you-win").hide(); $("#game-over-you-lose").hide(); gameResultIsDraw = false; gameNotOver = true; testingPlayer = ""; playingFlag = false; } // if computer take the first move, it will be a random move var firstMoveFunc = function(){ var firstMove = Math.floor(Math.random()*9); setTimeout(function () { buttonClick1.play(); $("button[value='"+ firstMove +"']").html("X"); valiableSpace[firstMove] = 0; crosses[firstMove] = 1; playingFlag = true; }, 1000); } // ***************** minimax(), not real minimax algorithm *******************8 var minimax = function(validSpace, playerArray, oppArray) { var validIndex = []; // extract the index of valid space for next move for(var i = 0; i < validSpace.length; i ++) { if(validSpace[i] === 1){ validIndex.push(i); } } // Case d: 1 in a line with 2 valid space var evalValidString = validSpace.join(""); // console.log(evalValidString); var pointInSpace0 = 0; var pointInSpace1 = 0; var pointInSpace2 = 0; var pointInSpace3 = 0; var pointInSpace4 = 0; var pointInSpace5 = 0; var pointInSpace6 = 0; var pointInSpace7 = 0; var pointInSpace8 = 0; if (winPattern(evalValidString)) { // how to get the winPattern's matching index? // validSpace[validIndex] if (pattern1.test(evalValidString) ) { // console.log("IN Pattern 1"); // index 0 1 and 2 is the index of pattern1 pointInSpace0 ++; pointInSpace1 ++; pointInSpace2 ++; } if (pattern2.test(evalValidString) ) { // console.log("IN Pattern 2"); pointInSpace3 ++; pointInSpace4 ++; pointInSpace5 ++; } if (pattern3.test(evalValidString) ) { // console.log("IN Pattern 3"); pointInSpace6 ++; pointInSpace7 ++; pointInSpace8 ++; } if (pattern4.test(evalValidString) ) { // console.log("IN Pattern 4"); pointInSpace0 ++; pointInSpace3 ++; pointInSpace6 ++; } if (pattern5.test(evalValidString) ) { // console.log("IN Pattern 5"); pointInSpace1 ++; pointInSpace4 ++; pointInSpace7 ++; } if (pattern6.test(evalValidString) ) { // console.log("IN Pattern 6"); pointInSpace2 ++; pointInSpace5 ++; pointInSpace8 ++; } if (pattern7.test(evalValidString) ) { // console.log("IN Pattern 7"); pointInSpace0 ++; pointInSpace4 ++; pointInSpace8 ++; } if (pattern8.test(evalValidString) ) { // console.log("IN Pattern 8"); pointInSpace2 ++; pointInSpace4 ++; pointInSpace6 ++; } } //*************************** End of case d *************************** var scores = []; // console.log(validIndex); var move = 0; var maxScore = 0; for(var i = 0; i < validIndex.length; i ++) { // possible move + playerArray = playerArray_test. var score = 0; var playerArray_test = playerArray.slice(); playerArray_test[validIndex[i]] = 1; var oppArray_test = oppArray.slice(); oppArray_test[validIndex[i]] = 1; // console.log(i,playerArray_test); // console.log(oppArray_test); // console.log(playerArray); // Case a: immediately winning if (winPattern(playerArray_test.join(""))) { // console.log("IN Case a"); score += 1000; } // Case b: block oppnent immediately winning if (winPattern(oppArray_test.join(""))) { // console.log("IN Case b"); score += 100; } // In game logic, case c and d need to be analysis when case b and case a didn't happened // Case a and case b are far more important. if(score < 1000) { // Case c: 2 in a line with a valid space for(var j = 0; j < validIndex.length; j ++) { if(validIndex[j] !== validIndex[i]) { var playerArray_test2 = playerArray_test.slice(); playerArray_test2[validIndex[j]] = 1; // console.log(playerArray_test2.join("")); if(winPattern(playerArray_test2.join(""))) { // console.log(playerArray_test2.join("")); // console.log("IN Case c"); score += 10; // break; } } } // Case d: 1 in a line with 2 valid space switch (validIndex[i]) { case 0: score += pointInSpace0; break; case 1: score += pointInSpace1; break; case 2: score += pointInSpace2; break; case 3: score += pointInSpace3; break; case 4: score += pointInSpace4; break; case 5: score += pointInSpace5; break; case 6: score += pointInSpace6; break; case 7: score += pointInSpace7; break; case 8: score += pointInSpace8; break; } } if (score > maxScore) { maxScore = score; move = validIndex[i]; } if (maxScore === 0) { move = validIndex[i]; } // console.log(score); scores.push(score); } // end of for loop // console.log(maxScore, move); return move; }; // end of minimax function // Test Case 1: works, more on the case d analysis // minimax([1,0,1,0,1,0,1,0,1],[0,1,0,1,0,0,0,0,0],[0,0,0,0,0,1,0,1,0]); // Test Case 2: works, more on the blocking and winning score. Case c not that precesis, but works // Case a and case b works fine. // minimax([1,0,0,0,1,1,0,1,1],[0,1,1,0,0,0,0,0,0],[0,0,0,1,0,0,1,0,0]); |