index.html
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<!DOCTYPE html> <html lang="en" dir="ltr"> <head> <meta charset="UTF-8"> <title>Minesweeper</title> <link rel="stylesheet" href="../assets/css/Minesweeper.css"> </link> <script src="../assets/js/Minesweeper.js" charset="utf-8"></script> <link href="https://fonts.googleapis.com/css2?family=Roboto+Mono:wght@700&display=swap" rel="stylesheet"> </head> <body> <div class="container"> <h1>MineSweeper Game💣</h1> <h4>Click to open tile and right click to flag</h4> <div class="grid"></div> <div>Flags left: <span id='flags-left'></span></div> <div id="result"></div> </div> </body> </html> |
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.container { margin: auto; width: 550px; align-content: center; } .grid { height: 400px; width: 400px; display: flex; flex-wrap: wrap; background-color: #dcd6bc; margin-left: 50px; margin-top: 20px; border: 10px solid #dcd6bc; margin-bottom: 10px; } div { font-size: 25px; text-align: center; font-family: "Roboto Mono", monospace; } .valid { height: 40px; width: 40px; border: 5px solid; border-color: #f5f3eb #bab7a9 #bab7a9 #fff9db; box-sizing: border-box; } .checked { height: 40px; width: 40px; border: 2px solid; background-color: #cecab7; border-color: #9c998d; box-sizing: border-box; } .bomb { height: 40px; width: 40px; border: 5px solid; border-color: #f5f3eb #bab7a9 #bab7a9 #fff9db; box-sizing: border-box; } .one { color: #e76346; } .two { color: #4199d3; } .three { color: #57da59; } .four { color: #bb41d3; } #result { margin-top: 5px; color: #e76346; } |
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document.addEventListener("DOMContentLoaded", () => { const grid = document.querySelector(".grid"); const flagsLeft = document.querySelector("#flags-left"); const result = document.querySelector("#result"); let width = 10; let numBombs = 20; let flags = 0; let squares = []; let isGameOver = false; //create Board function createBoard() { flagsLeft.innerHTML = numBombs; //get shuffled game array with random bombs const bombsArray = Array(numBombs).fill("bomb"); const emptyArray = Array(width * width - numBombs).fill("valid"); const gameArray = emptyArray.concat(bombsArray); const shuffledArray = gameArray.sort(() => Math.random() - 0.5); for (let i = 0; i < width * width; i++) { const square = document.createElement("div"); square.setAttribute("id", i); square.classList.add(shuffledArray[i]); grid.appendChild(square); squares.push(square); //normal click square.addEventListener("click", function (e) { click(square); }); //cntrl and left click square.oncontextmenu = function (e) { e.preventDefault(); addFlag(square); }; } //add numbers for (let count = 0; count < squares.length; count++) { let total = 0; const isLeftEdge = count % width === 0; const isRightEdge = count % width === width - 1; if (squares[count].classList.contains("valid")) { if ( count > 0 && !isLeftEdge && squares[count - 1].classList.contains("bomb") ) total++; if ( count > 9 && !isRightEdge && squares[count + 1 - width].classList.contains("bomb") ) total++; if (count > 10 && squares[count - width].classList.contains("bomb")) total++; if ( count > 11 && !isLeftEdge && squares[count - 1 - width].classList.contains("bomb") ) total++; if ( count < 98 && !isRightEdge && squares[count + 1].classList.contains("bomb") ) total++; if ( count < 90 && !isLeftEdge && squares[count - 1 + width].classList.contains("bomb") ) total++; if ( count < 88 && !isRightEdge && squares[count + 1 + width].classList.contains("bomb") ) total++; if (count < 89 && squares[count + width].classList.contains("bomb")) total++; squares[count].setAttribute("data", total); } } } createBoard(); //add Flag with right click function addFlag(square) { if (isGameOver) return; if (!square.classList.contains("checked") && flags < numBombs) { if (!square.classList.contains("flag")) { square.classList.add("flag"); square.innerHTML = " 🚩"; flags++; flagsLeft.innerHTML = numBombs - flags; checkForWin(); } else { square.classList.remove("flag"); square.innerHTML = ""; flags--; flagsLeft.innerHTML = numBombs - flags; } } } //click on square actions function click(square) { let currentId = square.id; if (isGameOver) return; if ( square.classList.contains("checked") || square.classList.contains("flag") ) return; if (square.classList.contains("bomb")) { gameOver(square); } else { let total = square.getAttribute("data"); if (total != 0) { square.classList.add("checked"); if (total == 1) square.classList.add("one"); if (total == 2) square.classList.add("two"); if (total == 3) square.classList.add("three"); if (total == 4) square.classList.add("four"); square.innerHTML = total; return; } checkSquare(square, currentId); } square.classList.add("checked"); } //check neighboring squares once square is clicked function checkSquare(square, currentId) { const isLeftEdge = currentId % width === 0; const isRightEdge = currentId % width === width - 1; setTimeout(() => { if (currentId > 0 && !isLeftEdge) { const newId = squares[parseInt(currentId) - 1].id; const newSquare = document.getElementById(newId); click(newSquare); } if (currentId > 9 && !isRightEdge) { const newId = squares[parseInt(currentId) + 1 - width].id; const newSquare = document.getElementById(newId); click(newSquare); } if (currentId > 10) { const newId = squares[parseInt(currentId - width)].id; const newSquare = document.getElementById(newId); click(newSquare); } if (currentId > 11 && !isLeftEdge) { const newId = squares[parseInt(currentId) - 1 - width].id; const newSquare = document.getElementById(newId); click(newSquare); } if (currentId < 98 && !isRightEdge) { const newId = squares[parseInt(currentId) + 1].id; const newSquare = document.getElementById(newId); click(newSquare); } if (currentId < 90 && !isLeftEdge) { const newId = squares[parseInt(currentId) - 1 + width].id; const newSquare = document.getElementById(newId); click(newSquare); } if (currentId < 88 && !isRightEdge) { const newId = squares[parseInt(currentId) + 1 + width].id; const newSquare = document.getElementById(newId); click(newSquare); } if (currentId < 89) { const newId = squares[parseInt(currentId) + width].id; const newSquare = document.getElementById(newId); click(newSquare); } }, 10); } //game over function gameOver(square) { result.innerHTML = "BOOM! Game Over!"; isGameOver = true; //show ALL the bombs squares.forEach((square) => { if (square.classList.contains("bomb")) { square.innerHTML = "💣"; square.classList.remove("bomb"); square.classList.add("checked"); } }); } //check for win function checkForWin() { let matches = 0; for (let count = 0; count < squares.length; count++) { if ( squares[count].classList.contains("flag") && squares[count].classList.contains("bomb") ) { matches++; } if (matches === numBombs) { result.innerHTML = "YOU WIN!"; isGameOver = true; } } } }); |