photo-editor.c
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//Vasile Madalin Constantin 312CB #include <stdio.h> #include <stdlib.h> #include <math.h> #include <string.h> #include "bmp_header.h" #define nmax 200000 #define nmin -200000 #define len1 50 #define len2 50 typedef struct { int l; int c; } coord; typedef struct { unsigned char blue; unsigned char green; unsigned char red; } pixels; typedef struct { long long blue; long long green; long long red; } pixels_sums; //aceasta functie deschide un fisier binar si citeste datele de intrare void read_input(char *input, char *filters, char *pooling, char *clustering) { int length; FILE *f; f = fopen("input.txt", "rb"); if (f == NULL) { printf("Eroare la deschiderea fisierului input.txt"); } fgets(input, len1, f);//citim denumirea imaginii length = strlen(input); input[length - 1] = '\0'; fgets(filters, len2, f); //citim calea spre filtrul de la task3 length = strlen(filters); filters[length-1] = '\0'; fgets(pooling, len2, f);//citim calea spre filtrul de la task4 length = strlen(pooling); pooling[length - 1] = '\0'; fgets(clustering, len2, f);//citim calea spre filtrul de la task5 length = strlen(clustering); clustering[length - 1] = '\0'; fclose(f); } //aceasta functie afiseaza o imagine daca parametrul ok este 1 //si afiseaza doar cele doua headere daca ok este 0(se foloseste la task2 void print(FILE * q, bmp_fileheader a, bmp_infoheader b, pixels **mat, int ok) { int i, j, k; unsigned char t; signed int maxx; fwrite(&a.fileMarker1, sizeof(unsigned char), 1, q); fwrite(&a.fileMarker2, sizeof(unsigned char), 1, q); fwrite(&a.bfSize, sizeof(unsigned int), 1, q); fwrite(&a.unused1, sizeof(unsigned short), 1, q); fwrite(&a.unused2, sizeof(unsigned short), 1, q); fwrite(&a.imageDataOffset, sizeof(unsigned int), 1, q); fwrite(&b.biSize, sizeof(unsigned int), 1, q); if (ok == 1) { fwrite(&b.width, sizeof(signed int), 1, q); fwrite(&b.height, sizeof(signed int), 1, q); } else {//daca ok este 0 atunci dimensiunile imaginii se modifica if (b.height > b.width) maxx = b.height;//pentru task3 else maxx = b.width;//atat nr de coloane cat si nr de linii vor avea fwrite(&maxx, sizeof(signed int), 1, q);//valorea maxima fwrite(&maxx, sizeof(signed int), 1, q); } fwrite(&b.planes, sizeof(unsigned short), 1, q); fwrite(&b.bitPix, sizeof(unsigned short), 1, q); fwrite(&b.biCompression, sizeof(unsigned int), 1, q); fwrite(&b.biSizeImage, sizeof(unsigned int), 1, q); fwrite(&b.biXPelsPerMeter, sizeof(int), 1, q); fwrite(&b.biYPelsPerMeter, sizeof(int), 1, q); fwrite(&b.biClrUsed, sizeof(unsigned int), 1, q); fwrite(&b.biClrImportant, sizeof(unsigned int),1 , q); if (ok == 1) {//daca ok este 1 afisam matricea de pixeli for (i = 0; i < b.height; i++) { for (j = 0; j < b.width; j++) { fwrite(&mat[i][j].blue, sizeof(unsigned char), 1, q); fwrite(&mat[i][j].green, sizeof(unsigned char), 1, q); fwrite(&mat[i][j].red, sizeof(unsigned char), 1, q); } t = 0; for (k = 0; k <(b.width)%4 ; k++) fwrite(&t, sizeof(unsigned char), 1, q); } } } void black_white(FILE * q, bmp_fileheader a, bmp_infoheader b, pixels ** mat) { int i, j;//aceasta functie inlocuieste fiecare pixek (R,G,B) cu (X,X,X) pixels **matrice = malloc(b.height * sizeof(pixels *));//X=[(R+G+B)/3] if (matrice == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { matrice[i] = malloc(b.width * sizeof(pixels)); if (matrice[i] == NULL) printf("Nu s-a reusit alocarea\n"); } for (i = 0; i < b.height; i++) {//fiecare canal este inlocuit for (j = 0; j < b.width; j++) {// cu valoarea X matrice[i][j].blue = (mat[i][j].blue + mat[i][j].green + mat[i][j].red) / 3; matrice[i][j].green = (mat[i][j].blue + mat[i][j].green + mat[i][j].red) / 3; matrice[i][j].red = (mat[i][j].blue + mat[i][j].green + mat[i][j].red) / 3; } }//afisam imaginea folosind functia print print(q, a, b, matrice, 1); for (i = 0; i < b.height; i++) free(matrice[i]); free(matrice); } void nocrop(FILE * q, bmp_fileheader a, bmp_infoheader b, pixels ** matrix) { int i, j, k;//aceasta functie transforma o imagine unsigned char t;//intr-o imagine patratica signed int front, back; print(q, a, b, matrix, 0);//afisam cele doua headere cu functia print //abordam cele doua cazuri(nr de coloane este mai mare decat cel de if (b.width > b.height) {//linii si invers) if (( b.width - b.height ) % 2 != 0) { front = ( b.width - b.height ) / 2; back = ( ( b.width - b.height ) / 2 ) + 1; }//back si front reprezinta numarul de linii else {//care trebuie completate cu pixeli albi front = (b.width - b.height) / 2; back = (b.width - b.height) / 2; } for (i = 0; i < back; i++) { for (j = 0; j < b.width; j++) { t = 255;//completam imaginea cu pixeli albi fwrite(&t, sizeof(unsigned char), 1, q); fwrite(&t, sizeof(unsigned char), 1, q); fwrite(&t, sizeof(unsigned char), 1, q); } t = 0;//punem valorea 0 pe toti octetii de padding for (k = 0;k < (b.width) % 4; k++) fwrite(&t, sizeof(unsigned char), 1, q); } for (i = 0; i < b.height; i++) { for (j = 0;j < b.width; j++) {//adaugam pixelii imaginii initiale fwrite(&matrix[i][j].blue, sizeof(unsigned char), 1, q); fwrite(&matrix[i][j].green, sizeof(unsigned char), 1, q); fwrite(&matrix[i][j].red, sizeof(unsigned char), 1, q); } t = 0;//punem valorea 0 pe toti octetii de padding for (k = 0; k < (b.width) % 4; k++) fwrite(&t, sizeof(unsigned char), 1, q); } for (i = 0; i < front; i++) { for (j = 0; j < b.width; j++) { t = 255;//completam imaginea cu pixeli albi fwrite(&t, sizeof(unsigned char), 1, q); fwrite(&t, sizeof(unsigned char), 1, q); fwrite(&t, sizeof(unsigned char), 1, q); } t = 0;//punem valorea 0 pe toti octetii de padding for (k = 0; k < (b.width) % 4; k++) fwrite(&t,sizeof(unsigned char),1,q); } }//al doilea caz if (b.width <= b.height) {//completam cu pixeli albi primele for (i = 0; i < b.height; i++) {//(b.height-b.width)/2 coloane for (j = 0;j < (b.height-b.width) / 2;j++) { t = 255; fwrite(&t, sizeof(unsigned char), 1, q); fwrite(&t, sizeof(unsigned char), 1, q); fwrite(&t, sizeof(unsigned char), 1, q); } for (j = 0; j < b.width; j++) { fwrite(&matrix[i][j].blue, sizeof(unsigned char), 1, q); fwrite(&matrix[i][j].green, sizeof(unsigned char), 1, q); fwrite(&matrix[i][j].red, sizeof(unsigned char), 1, q); }//completam cu pixeli albi ultimele for (j = 0; j < (b.height - b.width) / 2; j++) { t = 255;//(b.height-b.width)/2 coloane fwrite(&t, sizeof(unsigned char), 1, q); fwrite(&t, sizeof(unsigned char), 1, q); fwrite(&t, sizeof(unsigned char), 1, q); } t = 0;//punem valorea 0 pe toti octetii de padding for (k = 0; k < (b.height) % 4; k++) fwrite(&t, sizeof(unsigned char), 1, q); } } } void filter(FILE * q,FILE *q1 ,bmp_fileheader a,bmp_infoheader b, pixels ** matrix) { int i, j, size, s1, s2, s3, p, k, ni, nj; pixels **aux, **res; fscanf(q, "%d", &size);//citim dimensiunea filtru-ului int **mat_filter = malloc(len1 * sizeof(int *)); if (mat_filter == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < len1; i++) { mat_filter[i] = malloc(len1 * sizeof(int)); if (mat_filter[i] == NULL) printf("Nu s-a reusit alocarea\n"); } for (i = 0; i < size; i++) for (j = 0; j < size; j++)//citim matricea-filtru fscanf(q, "%d", &mat_filter[i][j]); aux = malloc(b.height * sizeof(pixels *)); if (aux == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { aux[i] = malloc(b.width * sizeof(pixels)); if (aux[i] == NULL) printf("Nu s-a reusit alocarea\n"); } for (i = 0; i < b.height; i++)//copiem in matricea aux for (j = 0; j < b.width; j++) {//matricea pixelilor dar inversata aux[b.height - i - 1][j].blue = matrix[i][j].blue; aux[b.height - i - 1][j].green = matrix[i][j].green; aux[b.height - i - 1][j].red = matrix[i][j].red; } res = malloc(b.height*sizeof(pixels *)); if (res == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { res[i] = malloc(b.width * sizeof(pixels)); if (res[i] == NULL) printf("Nu s-a reusit alocarea\n"); } for (i = 0; i < b.height; i++)//cream o copie a matricei aux for (j = 0; j < b.width; j++) { res[i][j].blue = aux[i][j].blue; res[i][j].green = aux[i][j].green; res[i][j].red = aux[i][j].red; } for (i = 0; i < b.height; i++)//aplicam filtrul pentru fiecare pixel for (j = 0; j < b.width; j++) { s1 = 0; s2 = 0; s3 = 0; for (p = 0; p < size; p++) {//pentru fiecare pixel parcurgem for (k = 0; k < size; k++) {//matricea-filtru ni = i - (size / 2) + p; nj = j - (size / 2) + k;//aplicam formula if ((ni >= 0&&ni < b.height) && (nj >= 0&&nj < b.width)) { s1 = s1 + mat_filter[p][k] * res[ni][nj].blue; s2 = s2 + mat_filter[p][k] * res[ni][nj].green; s3 = s3 + mat_filter[p][k] * res[ni][nj].red; } } } if (s1 < 0) s1 = 0; if (s1 > 255) s1 = 255; if (s2 < 0) s2 = 0; if (s2 > 255) s2 = 255; if (s3 < 0) s3 = 0; if (s3 > 255) s3 = 255; aux[i][j].blue = s1; aux[i][j].green = s2; aux[i][j].red = s3; } for (i = 0; i < b.height; i++) for (j = 0; j < b.width; j++) {//copiem in res mat. aux dar inversata res[b.height - i - 1][j].blue = aux[i][j].blue; res[b.height - i - 1][j].green = aux[i][j].green; res[b.height - i - 1][j].red = aux[i][j].red; } print(q1, a, b, res, 1);//afisam imaginea folosind functia print for (i = 0; i < b.height; i++) free(aux[i]); free(aux); for (i = 0; i < b.height; i++) free(res[i]); free(res); for (i = 0; i < len1; i++) free(mat_filter[i]); free(mat_filter); } void pool(FILE * q, FILE *q1, bmp_fileheader a, bmp_infoheader b, pixels ** matrix) { int i, j, size, ok, m1, m2, m3, p, k, ni, nj; char min_max; fscanf(q, "%c", &min_max);//citim tipul filtrului fscanf(q, "%d", &size);//citim dimensiunea filtrului pixels **aux, **res; aux = malloc(b.height * sizeof(pixels *)); if (aux == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { aux[i] = malloc(b.width * sizeof(pixels)); if (aux[i] == NULL) printf("Nu s-a reusit alocarea\n"); } for (i = 0; i < b.height; i++) for (j = 0; j < b.width; j++) { aux[b.height - i - 1][j].blue = matrix[i][j].blue; aux[b.height - i - 1][j].green = matrix[i][j].green; aux[b.height - i - 1][j].red = matrix[i][j].red; } res = malloc(b.height * sizeof(pixels *)); if (res == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { res[i] = malloc(b.width * sizeof(pixels)); if (res[i] == NULL) printf("Nu s-a reusit alocarea\n"); } for (i = 0; i < b.height; i++) for (j = 0;j < b.width;j++) { res[i][j].blue = aux[i][j].blue; res[i][j].green = aux[i][j].green; res[i][j].red = aux[i][j].red; } for (i = 0; i < b.height; i++)//analizam cele doua cazuri in care for (j = 0; j < b.width; j++) {//aplicam filtru max sau filtru min if (min_max == 'm') { m1 = nmax; m2 = nmax; m3 = nmax; ok = 1; for (p = 0; p < size; p++) { for (k = 0; k < size; k++) { ni = i - ( size / 2 ) + p; nj = j - ( size / 2 ) + k;//pentru minim calculam if ((ni >= 0 && ni < b.height) &&//min dintre vecini (nj >= 0 && nj < b.width)) { if (res[ni][nj].blue < m1) m1 = res[ni][nj].blue; if (res[ni][nj].green < m2) m2 = res[ni][nj].green; if (res[ni][nj].red < m3) m3 = res[ni][nj].red; } else ok = 0; } } } if (min_max == 'M') { m1 = nmin; m2 = nmin; m3 = nmin; for (p = 0; p < size; p++) { for (k = 0; k < size; k++) { ni = i - ( size / 2 ) + p; nj = j - ( size / 2 ) + k;//pentru maxim calculam if ((ni >= 0 && ni < b.height) &&//max dintre vecini (nj >= 0 && nj < b.width)) { if (res[ni][nj].blue > m1) m1 = res[ni][nj].blue; if (res[ni][nj].green > m2) m2 = res[ni][nj].green; if (res[ni][nj].red > m3) m3 = res[ni][nj].red; } } } } if (m1 < 0) m1 = 0;//daca minimul este mai mic if (m2 < 0) m2 = 0;//decat 0 atunci acesta devine 0 if (m3 < 0) m3 = 0; if (ok == 0) { m1 = 0; m2 = 0; m3 = 0; }//copiem in matricea pixelilor minimul sau maximul aux[i][j].blue = m1; aux[i][j].green = m2; aux[i][j].red = m3; } for (i = 0; i < b.height; i++) for (j = 0;j < b.width; j++) {//copiem in res mat. aux dar inversata res[b.height-i-1][j].blue = aux[i][j].blue; res[b.height-i-1][j].green = aux[i][j].green; res[b.height-i-1][j].red = aux[i][j].red; } print(q1, a, b, res,1); for (i = 0; i < b.height; i++) free(aux[i]); free(aux); for (i = 0; i < b.height; i++) free(res[i]); free(res); } void clustering(FILE * q, FILE *q1, bmp_fileheader a, bmp_infoheader b, pixels ** matrix) { int size, i, j, area_number = 0, p, k, r, xc, yc, ni, nj; int **aux, *dim; fscanf(q, "%d", &size); unsigned char abs1, abs2, abs3; coord *v; pixels_sums *colors; int *dl = malloc(4*sizeof(int)), *dc = malloc(4*sizeof(int)); dl[0] = 1; dl[1] = -1; dl[2] = 0; dl[3] = 0; dc[0] = 0; dc[1] = 0; dc[2] = -1; dc[3] = 1; v = malloc(nmax * sizeof(coord)); dim = malloc(nmax * sizeof(int)); colors = malloc(nmax * sizeof(pixels_sums)); if (v == NULL || dim == NULL || colors==NULL || dl==NULL || dc==NULL) printf("Nu s-a reusit alocarea\n"); aux = malloc( b.height * sizeof(int *)); if (aux == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { aux[i] = malloc(b.width * sizeof(int)); if (aux[i] == NULL) printf("Nu s-a reusit alocarea\n"); }//dam valoarea -1 fiecarui element din mat aux,nu face parte dintr-o zona for (i = 0;i < b.height; i++) for (j = 0;j <b.width;j++) aux[i][j] = -1; pixels **inv = malloc(b.height * sizeof(pixels *)); if (inv == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { inv[i] = malloc(b.width * sizeof(pixels)); if (inv[i] == NULL) printf("Nu s-a reusit alocarea\n"); } pixels **res = malloc(b.height * sizeof(pixels *)); if (res == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { res[i] = malloc(b.width * sizeof(pixels)); if (res[i] == NULL) printf("Nu s-a reusit alocarea\n"); } for (i = 0; i < b.height; i++) for ( j = 0; j < b.width; j++) {//copiem in inv,matrix dar inversata inv[b.height - i - 1][j].blue = matrix[i][j].blue; inv[b.height - i - 1][j].green = matrix[i][j].green; inv[b.height - i - 1][j].red = matrix[i][j].red; } for (i = 0; i < b.height; i++) for (j = 0; j < b.width; j++) {////verficam daca pixelul if (aux[i][j] == -1) {//de pe (i,j) nu face parte dintr-o zona k = 1; p = 1; v[k].l = i; v[k].c = j; aux[i][j] = area_number;//adaugam pixelul in noua zona while (p <= k) {//verficam pentru fiecare vecin al unui pixel xc = v[p].l; yc = v[p].c; p++;//adaugat intr-o noua zona for ( r = 0; r < 4; r++) {//daca respecta cerintele;se ni = xc + dl[r]; nj = yc + dc[r];//verifica si vecinii if (ni >=0 && ni < b.height && nj >= 0 && nj < b.width) { if (aux[ni][nj] == -1) {//fiecarui vecin abs1 = abs(inv[i][j].blue - inv[ni][nj].blue); abs2 = abs(inv[i][j].green - inv[ni][nj].green); abs3 = abs(inv[i][j].red - inv[ni][nj].red); if (abs1 + abs2 + abs3 <= size) { k++; v[k].l = ni; v[k].c = nj; aux[ni][nj] = area_number; } } } } }//dupa ce am terminat ce construit zona curenta trecem area_number++;//la urmatoarea zona } } for ( i = 0; i < area_number; i++) {//initializam cu 0 suma(fiecarui colors[i].blue = 0; colors[i].green = 0; colors[i].red = 0;//canal) dim[i] = 0;// si dimensiunea fiecarei zone } for (i = 0; i < b.height; i++) { for (j = 0; j < b.width; j++ ) {//calculam suma pentru fiecare canal colors[aux[i][j]].blue = colors[aux[i][j]].blue+inv[i][j].blue; colors[aux[i][j]].green = colors[aux[i][j]].green+inv[i][j].green; colors[aux[i][j]].red = colors[aux[i][j]].red+inv[i][j].red; dim[aux[i][j]] = dim[aux[i][j]] + 1;//si dimensiunea fiecarei zone } } for (i = 0; i < b.height; i++) { for (j = 0;j < b.width; j++) {//atribuim fiecarui pixel media ceruta inv[i][j].blue = colors[aux[i][j]].blue / dim[aux[i][j]]; inv[i][j].green = colors[aux[i][j]].green / dim[aux[i][j]]; inv[i][j].red = colors[aux[i][j]].red / dim[aux[i][j]]; } } for (i = 0; i < b.height; i++) { for (j=0;j<b.width;j++) {//inversam matricea inv res[b.height-i-1][j].blue = inv[i][j].blue; res[b.height-i-1][j].green = inv[i][j].green; res[b.height-i-1][j].red = inv[i][j].red; } }//afisam matricea res, folosind functia print print(q1,a,b,res,1); for (i = 0; i < b.height; i++) free(inv[i]); free(inv); for (i = 0; i < b.height; i++) free(res[i]); free(res); for (i = 0; i < b.height; i++) free(aux[i]); free(aux); free(v); free(dim); free(colors); free(dl); free(dc); } int main() { int i, j ; char *input = malloc(len1 * sizeof(char)); char *filters = malloc(len2 * sizeof(char)); char *pooling = malloc(len2 * sizeof(char)); char *cluster = malloc(len2 * sizeof(char)); char *output_task1 = malloc(len1 * sizeof(char)); char *output_task2 = malloc(len1 * sizeof(char)); char *output_task3 = malloc(len1 * sizeof(char)); char *output_task4 = malloc(len1 * sizeof(char)); char *output_task5 = malloc(len1 * sizeof(char)); if (input == NULL || filters == NULL || pooling == NULL || cluster == NULL ) printf("Nu s-a reusit alocarea\n"); if (output_task1 == NULL || output_task2 == NULL || output_task3 == NULL || output_task4 == NULL || output_task5 == NULL) printf("NU s-a reusit alocarea\n"); pixels **matrix; bmp_fileheader a; bmp_infoheader b; FILE *image, *image1, *image2, *info_filter, *image3, *info_pooling; FILE *image4, *info_cluster, *image5; //citim datele de intrare,folosind functia read_input read_input(input, filters, pooling, cluster); //deschidem fiserul text cu denumirea input image = fopen(input, "rt"); if (image == NULL) { printf("Eroare la deschiderea fisierului %s", input); } //citim cele doua headere asociate imaginii fread(&a.fileMarker1, sizeof(unsigned char), 1, image); fread(&a.fileMarker2, sizeof(unsigned char), 1, image); fread(&a.bfSize, sizeof(unsigned int), 1, image); fread(&a.unused1, sizeof(unsigned short), 1, image); fread(&a.unused2, sizeof(unsigned short), 1, image); fread(&a.imageDataOffset, sizeof(unsigned int), 1, image); fread(&b.biSize, sizeof(unsigned int), 1, image); fread(&b.width, sizeof(signed int), 1, image); fread(&b.height, sizeof(signed int), 1, image); fread(&b.planes, sizeof(unsigned short), 1, image); fread(&b.bitPix, sizeof(unsigned short), 1, image); fread(&b.biCompression, sizeof(unsigned int), 1, image); fread(&b.biSizeImage, sizeof(unsigned int), 1, image); fread(&b.biXPelsPerMeter, sizeof(int), 1, image); fread(&b.biYPelsPerMeter, sizeof(int), 1, image); fread(&b.biClrUsed, sizeof(unsigned int), 1, image); fread(&b.biClrImportant, sizeof(unsigned int), 1, image); //declaram si citim matricea de pixeli asociata imaginii matrix = malloc(b.height * sizeof(pixels *)); if (matrix == NULL) printf("Nu s-a reusit alocarea\n"); for (i = 0; i < b.height; i++) { matrix[i] = malloc(b.width * sizeof(pixels)); if (matrix[i] == NULL) printf("Nu s-a reusit alocarea\n"); } for (i = 0; i< b.height; i++) { for (j = 0;j <b.width; j++) { fread(&matrix[i][j].blue, sizeof(unsigned char), 1, image); fread(&matrix[i][j].green, sizeof(unsigned char), 1, image); fread(&matrix[i][j].red, sizeof(unsigned char), 1, image); } fseek(image, (b.width)%4, 1);//trecem peste padding } fclose(image); //adaugam in sirul image1 denumirea imaginii cerute la task1,de la //denumirea imput-ului eliminam extensia "bmp" si adaugam noua //denumire specifica task-ului 1 urmata de extensia "bmp" strcpy(output_task1, input); output_task1[5] = '\0'; strcat(output_task1, "_black_white.bmp"); image1 = fopen(output_task1, "wb"); if (image1 == NULL) { printf("Eroare la deschiderea fisierului %s", output_task1); } black_white(image1, a , b, matrix);//apelam functia care rezolva task1 fclose(image1); strcpy(output_task2, input); output_task2[5] = '\0'; strcat(output_task2, "_nocrop.bmp"); image2 = fopen(output_task2, "wb"); if (image2 == NULL) { printf("Eroare la deschiderea fisierului %s", output_task2); } nocrop(image2, a, b, matrix);//apelam functia care rezolva task2 fclose(image2); info_filter = fopen(filters, "rt"); strcpy(output_task3, input); if (info_filter == NULL) { printf("Eroare la deschiderea fisierului %s", filters); } output_task3[5] = '\0'; strcat(output_task3, "_filter.bmp"); image3 = fopen(output_task3, "wb"); if (image3 == NULL) { printf("Eroare la deschiderea fisierului %s", output_task3); } filter(info_filter, image3, a, b, matrix);//apelam functia care fclose(image3); fclose(info_filter);//rezolva task3 info_pooling = fopen(pooling, "rt"); strcpy(output_task4, input); if (info_pooling == NULL) { printf("Eroare la deschiderea fisierului %s", pooling); } output_task4[5] = '\0'; strcat(output_task4, "_pooling.bmp"); image4 = fopen(output_task4, "wb"); if (image4 == NULL) { printf("Eroare la deschiderea fisierului %s", output_task4); } pool(info_pooling, image4, a, b, matrix);//apelam functia care fclose(image4); fclose(info_pooling);//rezolva task4 info_cluster = fopen(cluster, "rt"); strcpy(output_task5, input); if (info_cluster == NULL) { printf("Eroare la deschiderea fisierului %s", cluster); } output_task5[5] = '\0'; strcat(output_task5, "_clustered.bmp"); image5 = fopen(output_task5, "wb"); if (image5 == NULL) { printf("Eroare la deschiderea fisierului %s", output_task5); } clustering(info_cluster, image5, a, b, matrix);//apelam functia care fclose(image5); fclose(info_cluster);//rezolva task5 for (i = 0; i < b.height; i++) free(matrix[i]);//eliberam memoria alocata free(matrix); free(input); free(filters); free(pooling); free(cluster); free(output_task1); free(output_task2); free(output_task3); free(output_task4); free(output_task5); } |
bmp_header.h
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/* Tells the compiler not to add padding for these structs. This may be useful when reading/writing to binary files. http://stackoverflow.com/questions/3318410/pragma-pack-effect */ #pragma pack(1) typedef struct { unsigned char fileMarker1; /* 'B' */ unsigned char fileMarker2; /* 'M' */ unsigned int bfSize; /* File's size */ unsigned short unused1; /* Aplication specific */ unsigned short unused2; /* Aplication specific */ unsigned int imageDataOffset; /* Offset to the start of image data */ } bmp_fileheader; typedef struct { unsigned int biSize; /* Size of the info header - 40 bytes */ signed int width; /* Width of the image */ signed int height; /* Height of the image */ unsigned short planes; unsigned short bitPix; /* Number of bits per pixel = 3 * 8 (for each channel R, G, B we need 8 bits */ unsigned int biCompression; /* Type of compression */ unsigned int biSizeImage; /* Size of the image data */ int biXPelsPerMeter; int biYPelsPerMeter; unsigned int biClrUsed; unsigned int biClrImportant; } bmp_infoheader; #pragma pack() |